For now, max survivor level is 20.
Hand to hand combat. They use one handed melee weapons like knives, screwdrivers, and hatchets.
High damage to single target. Low HP. Swift Strike weapon trait grants up to 15% chance for a free AP. Adding Luck can increase this change, to a total of 45% (15 for swift gold, 15×2 for luck gold on weapon and on survivor traits). Charge ability take 2 kills to charge the Brain stab. Brain stab is an automatic critical hit. Very good for killing armored zombies.
Hand to hand combat. They use two handed melee weapons like bats, fire axes, and giant wrenches. Low damage, High HP.
Regular attacks usually cause a single turn stun if the walker is not stun resistant (e.g. heavy walkers). Since v1.5 any body shot will not stun (as reported in forum) so beware when meeting a high level walker.
Some weapon traits extends stun by one turn. Bruiser with retaliate can theoretically stun two targets per turn. Attacks against stunned walkers causes an automatic critical hit until zombies are +2 of your level. After that you may get a critical, or you may end up with a body shot.
Charge ability needs 2 kills to charge Smash attack which hits a circle around the targeted zombie location, potentially stunning up to 8 zombies.
Hunter class has low health, but excels against crowds. Range combat (each shot attract 1 walker in the wave). They attack every walkers in a range 7 tiles long and weapon traits can make it wider. Charge ability take 3 kills for a Critical Attack, where the shot becomes a guaranteed critical hit.
Shooter class has medium health and excels against single targets. Range combat (each shot attract 1 walker). Range is 4 tiles (can be 5, 6 or 7 with some weapons traits). Charge ability take 2 kills to charge the Free Attack that grants a bonus shot that doesn’t attract walkers and will always be a critical hit. The second shot is a normal one.
Hand to hand combat, area damage. They use two handed swords. Very useful for finishing off clustered up zombies. Attack all walkers in a 135o circle around the warrior.
High damage. High HP. Regular attack hits an 135o arc around the warrior, centered on the attacked walker. Weapons with wide arc trait can target up to 270omaking it hit every tile around the warrior except the one immediately behind him/her.
Charge ability take 3 kills to charge and gives a Bonus Attack, allowing you to move/attack a second time (one AP worth). Note: Neither attack will be a guaranteed critical hit.
Assault class has high health and excels against crowds. Range combat (each shot attracts 1 walker). They attack all walkers in a 60o cone 4 tiles long (weapons can make the cone 75o, 90o or 105o wide). Charge ability takes 3 kills and stuns every walker (except heavy walkers) in the cone. Note that attacks against stunned walkers will always be critical hits.